You cannot have multiple banners at the same time. Once placed, it becomes more powerful for each stage gained. Casting the skill again places the banner, ending the mana reservation. Gain stages by impaling enemies while carrying the banner. , but the buff gained by Dread Banner Dread Banner AoE, Spell, Duration, Aura, PhysicalĬast Time: Instant Requires Level 24 Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Your Aura Buffs do not affect allies Master yourself before you seek to master others. Weapon Range: 11 Requires Level 58, 81 Str, 117 Dex 40% increased Global Accuracy Rating (80-95)% increased Physical Damageġ0% increased Mana Reservation Efficiency of Skills The effects of Fortification are not affected by increased Buff Effect, which can be obtained through Ichimonji Ichimonji įor more detail calculation, you may refer to Receiving Damage page. #% less Damage taken modifiers are calculated after armour, resistances, and endurance charges. The fortification mastery that grants Recover 100 Life for each Fortification Lost does not recover life when you lose instances of fortify while you are still at maximum fortification you only gain life when your displayed amount of fortification decreases. Up to 100 instances of fortification can be tracked this way. Instances are tracked even when you are at maximum fortification, so if you gain 18 stacks from one hit, then 18 from another hit, bringing you to the fortification limit of 20, gaining another 18 stacks from a third hit will not change your displayed fortification, but when the first instance expires you will still have a total of 36 stacks, and therefore still be at maximum fortification. For example, if you gain 5 stacks from one hit, 6 stacks from another hit a second later, and then 7 stacks from a third hit, when the first instance of 5 stacks expires you will be left with 13 stacks from the remaining instances. You can only gain fortification stacks from one hit every 0.1 seconds, and each instance of stacks gained lasts for the default fortification duration without refreshing any other instance. There is a bonus to fortification generation against magic, rare, and unique monsters such that you may generate more stacks from hitting a map boss than from hitting a normal monster in the same map, despite the boss's higher ailment threshold. When you hit an enemy with a fortifying hit you will gain a variable number of stacks, based on how much damage the hit would have dealt to the enemy before taking into account the enemy's damage reduction, relative to the enemy's ailment threshold. For more information, see Damage calculation.
0 Comments
Leave a Reply. |